Drag to swim. Anything smaller than you can be eaten; anything larger can eat you. Every meal makes you bigger — and bigger means slower, wider, and harder to turn. Growth is the only way forward and the only thing that makes you vulnerable.
Depth is the dial you control. Go deeper and the creatures get larger and more dangerous, but every bite feeds you faster. When to descend is your decision, not the game's.
Always. Nothing in here reaches for a connection — airplane mode, a tunnel, a pulled SIM card, none of it changes anything.
Neither. No banners, no interstitials, no rewarded video, nothing to buy. The whole game arrives with the download. Earlier versions had one optional rewarded video; it was removed along with the ad SDK.
Your deepest dive and run count are kept on device. Settings has a mute switch.
That is the design — but if it feels unfair rather than tense, tell me. Balance feedback is the most useful thing you can send.
One person made this. Write to 940662497@qq.com and it lands in my inbox, not a queue.
If something broke, the two things I need are how deep you were and what ate you.
拖动游泳。比你小的可以吃,比你大的会吃你。每吃一口你就变大一点—— 而变大意味着更慢、更笨重、更难转向。成长是唯一的前进方式,也是唯一让你变脆弱的方式。
深度是你自己拧的旋钮。越往下生物越大越危险,但每一口长得越快。 什么时候下潜由你决定,不由游戏决定。
一直能。这里面没有任何东西会去要连接—— 飞行模式、隧道里、把 SIM 卡拔了,都不影响。
都没有。没有横幅、没有插屏、没有激励视频, 也没有任何可买的东西,下载即完整。早期版本有一个可选的激励视频,已连同广告 SDK 一起移除。
最深纪录和下潜次数存在本机。设置里有静音开关。
变大有代价是刻意的设计——但如果你觉得是不公平而不是紧张, 请告诉我。平衡反馈是最有用的反馈。
这个游戏是一个人做的。写信到 940662497@qq.com, 进的是我的收件箱,不是工单队列。
如果出了问题,我需要的只有两件事:当时潜到多深、被什么吃掉的。